All about Virtual Manipulative Mathematics
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hat are Virtual Manipulatives?, Patricia Moyer, Johnna Bolyard, and Mark Spikell (2002) defined a virtual manipulative as "an interactive, Web-based visual representation of a dynamic object that presents opportunities for constructing mathematical knowledge" (p. 373). Static and dynamic virtual models can be found on the Web, but static models are not true virtual manipulatives. Static models look like physical concrete manipulatives that have traditionally been used in classrooms, but they are essentially pictures and learners cannot actually manipulate them. "...[U]ser engagement distinguishes virtual manipulative sites from those sites where the act of pointing and clicking results in the computer's providing an answer in visual or symbolic form" (p. 373). The key is for students to be able to construct meaning on their own by using the mouse to control physical actions of objects by sliding, flipping, turning, and rotating them.
Virtual manipulatives have a range of characteristics, such as pictorial images only, combined pictorial and numeric images, simulations, and concept tutorials, which include pictorial and numeric images with directions and feedback (Moyer-Packenham, Salkind, & Bolyard, 2008). Currently, virtual manipulatives are modeled after concrete manipulatives such as base ten blocks, coins, pattern blocks, tangrams, spinners, rulers, fraction bars, algebra tiles, geoboards, and geometric plane and solid figures, and are usually in the form of Java or Flash applets. Patricia Deubel of CT4ME developed the figure above to illustrate virtual manipulatives found on the Web, which are useful for mastery of basic skills and conceptual understanding of K-12 mathematics and calculus.
What role can virtual manipulatives play in the classroom?
Virtual manipulatives can be used to address standards, such as those in Principles and Standards for School Mathematics (NCTM, 2000), which calls for study of both traditional basics, such as multiplication facts, and new basics, such as reasoning and problem solving. Using manipulatives in the classroom assists with those goals and is in keeping with the progressive movement of discovery and inquiry-based learning. For example, in their investigation of 113 K-8 teachers' use of virtual manipulatives in the classroom, Moyer-Packenham, Salkind, and Bolyard (2008) found that content in a majority of the 95 lessons examined focused on two NCTM standards: Number & Operations and Geometry. "Virtual geoboards, pattern blocks, base-10 blocks, and tangrams were the applets used most often by teachers. The ways teachers used the virtual manipulatives most frequently focused on investigation and skill solidification. It was common for teachers to use the virtual manipulatives alone or to use physical manipulatives first, followed by virtual manipulatives" (p. 202).
Virtual manipulatives provide that additional tool for helping students at all levels of ability "to develop their relational thinking and to generalize mathematical ideas" (Moyer-Packenham, Salkind, & Bolyard, 2008, p. 204). All students learn in different ways. For some, mathematics is just too abstract. Most learn best when teachers use multiple instructional strategies that combine "see-hear-do" activities. Most benefit from a combination of visual (i.e., pictures and 2D/3D moveable objects) and verbal representations (i.e., numbers, letters, words) of concepts, which is possible with virtual manipulatives and is in keeping with Paivio and Clark's Dual Coding Theory . The ability to combine multiple representations in a virtual environment allows students to manipulate and change the representations, thus increasing exploration possibilities to develop concepts and test hypotheses. Using tools, such as calculators, allows students to focus on strategies for problem solving, rather than the calculation itself.
According to Douglas H. Clements (1999) in 'Concrete' Manipulatives, Concrete Ideas there is pedagogical value of using computer manipulatives. He said, "Good manipulatives are those that are meaningful to the learner, provide control and flexibility to the learner, have characteristics that mirror, or are consistent with, cognitive and mathematics structures, and assist the learner in making connections between various pieces and types of knowledge—in a word, serving as a catalyst for the growth of integrated-concrete knowledge. Computer manipulatives can serve that function" (Section: The Nature of "Concrete" Manipulatives and the Issue of Computer Manipulatives, para. 2).
· Applets to generate examples. Instead of a single image with a picture that gives an example of the concept being taught an applet allows us to have very many examples without the need for a lot of space.
· Applets that give students simple exercises to make sure that they have understood a definition or concept.
· Applets that generate data. The students can then analyze the data and try to make reasonable conjectures based on the data.
· Applets that guide a student through a sequence of steps that the student performs while the applet is running.
· Applets that present ''picture proofs''. With animation it is possible to present picture proofs that one could not do without a computer.
· An applet can also be in the form of a mathematical puzzle. Students are then challenged to explain how the applet works and extract the mathematics from the puzzle. This also helps with developing problem solving skills.
· An applet can set a theme for a whole course. Different versions of an applet can appear at different stages of a course to illustrate aspects of the problem being studied.
While the research is scarce on mathematics achievement resulting from using virtual manipulatives, Moyer-Packenham, Salkind, and Bolyard (2008) found, overall, results from classroom studies and dissertations "have indicated that students using virtual manipulatives, either alone or in combination with physical manipulatives, demonstrate gains in mathematics achievement and understanding" (p. 205). Generalizability might be a concern, however, as found in Kelly Reimer's and Patricia Moyer's action research study (2005), Third-Graders Learn About Fractions Using Virtual Manipulatives: A Classroom Study. The study provides a look into the potential benefits of using these tools for learning. Interviews with learners revealed that virtual manipulatives were helping them to learn about fractions, students liked the immediate feedback they received from the applets, the virtual manipulatives were easier and faster to use than paper-and-pencil, and they provided enjoyment for learning mathematics. Their use enabled all students, from those with lesser ability to those of greatest ability, to remain engaged with the content, thus providing for differentiated instruction. But did the manipulatives lead to achievement gains? The authors do admit to a problem with generalizability of results because the study was conducted with only one classroom, took place only during a two-week unit, and there was bias going into the study. However, results from their pretest/posttest design indicated a statistically significant improvement in students' posttest scores on a test of conceptual knowledge, and a significant relationship between students' scores on the posttests of conceptual knowledge and procedural knowledge. Applets were selected from the National Library of Virtual Manipulatives.
Boston Public Schools has a professional development initiative to provide teachers and students access to virtual manipulatives and technology equipment that directly support the district's math and technology curricula. Partially funded by a NCLB state grant, SELECT Math contains alignments for Grades 6-8, Algebra I and II, and Geometry with a Scope and Sequence calendar describing which book or chapter is being used in math classes during each month of the school year. Click on the individual book/chapter to see the related SELECT Math alignments, worksheets, and links to supporting virtual manipulatives. The project began in 2002 as a collaboration between the Boston Public Schools' Secondary Math and Instructional Technology departments, in conjunction with their partner, the Education Development Center, Inc. CT4ME believes this initiative to be valuable for middle and high school math educators throughout the country. Visit Teacher2Teacher for more on the role of manipulatives.
Here is bellowed some link that we can use to practice virtual manipulative at the classroom:
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